NVIDIA Deep Learning Super Sampling (DLSS) technology is designed to provide the smoothest video game play experience. Its operation is based on a suitable algorithm that analyzes the image at a lower resolution and scales it to a higher resolution (selected by the user). However, this process creates some inaccuracies in the image, so the solution is still being improved. NVIDIA DLSS in the latest version 3.7.0 handles this task much better.
The latest NVIDIA DLSS 3.7.0 is now available for download and testing in several games. The changes introduced are very significant and mainly relate to improving the quality of the image created.
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The new version of the solution in question is provided with the DLSS Supersolution SDK 3.7.0 developer package and we can download it From this address. However, to use it, you need to find the nvngx_dlss.dll file in the downloaded archive (path: ngx_dlss_demo -> DLSS_Sample_App -> bin -> ngx_dlss_demo), and then replace it in a specific folder belonging to the target game. The update introduces a completely new set of settings responsible for graphics display (codenamed preset E keen_donkey) – they are not visible to the user because they are chosen by developers who implement NVIDIA DLSS in their games. However, you can somehow force production to use the entire provided version. Just use the tool DLSSTweaks And change the GlobalForcedPreset option.
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Users have already shared their opinions, almost all of which are positive. It indicates better image detail, as well as less blurring or smearing of objects when moving. In this news, we can see a working solution in Cyberpunk 2077, while players have also pointed to other titles in which they have noticed positive changes, such as Horizon: Forbidden West. The biggest change turns out to be the combination of settings mentioned, which, according to many people, gives results similar to NVIDIA DLAA technology. In the video below we can see examples of using NVIDIA DLSS 3.7.0 in some titles.
Source: YouTube @MxBenchmarkPC
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