games
July 29, 2024, 21:54
The creators of Clair Obscur: Expedition 33 intend to bring a breath of fresh air to turn-based combat systems. They also explain the origins of the unattractive production title.
Image source: Sandfull Interactive
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Clair Obscur: Expedition 33 is an upcoming RPG from French studio Sandfall Interactive. The production was announced during this year’s Xbox Games Showcase, where it attracted attention with its high-quality graphics, an unusual mix of fantasy and the French belle époque period, as well as a combat system that combines turn-based and real-time gameplay. Today on the PlayStation Blog The entry has been posted.where the creator – Guillaume Broche – spoke a little more about his production.
Where did the idea for the title come from?
The game title consists of two parts. Firstly – Lighting and lighting – Refers to a real artistic and cultural movement in France in the 17th and 18th centuries.Which affected the artistic direction of the game. Second – Flight 33 – Refers to an exploratory group led by the main character, Gustav.aiming to destroy the so-called “painter”.
The members of Expedition 33 are the heroes, and players get to know each character throughout their journey. Over the years, the Painter drew a number on her desk and erased the existence of all people in that era, in an event known as Gommage. Every year, a new expedition sets out to try to destroy it and stop the cursed cycle.
turn-based interactive system
Combat systems in games are constantly evolving, and creators are trying to come up with new solutions. This is no different in the case of what may seem like completely rigid turn-based systems. For example, Final Fantasy VII Remake uses an old system ATP (Active Time Battle) and adds real-time combat to it. This will not be different. Claire Obscurus: Mission 33whose creators love the turn-based combat of classic jRPG series.like Final Fantasy or Persona, but you want to add something new to it.
We were inspired by action games like series. Spirits, devil may cry I yokeand their satisfying gameplay is something we wanted to bring to the RPG world. When you play them, you have to learn each enemy’s attacks, timing, and weaknesses, and we wanted to translate that challenge into a new genre.
Broche called it a “turn-based interactive system.” During battles, you can calmly think about every move, but when it’s your opponent’s turn, you’ll have to react in real time.To dodge or parry a blow. It is also important to feel the rhythm of attacks, which will greatly increase the effectiveness of the character’s skills. According to the creator It will also be possible to complete the game without receiving a single hit.
Players will also be given firearms with which we can shoot at the weak points of opponents. There will also be powerful bosses and a character development system that is mandatory in every RPG game.
Claire Obscurus: Mission 33 Coming to PC, XSX/S, and PS5. Premiere scheduled for next year.
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