Assassin’s Creed Mirage will appear in a few months, and one of its distinguishing features will be a much more limited scope than in the previous parts of the cycle. Players are tired of the proposed concept.
We still do not know the final release date of the next part of the adventure focused on assassins, we only know that the production will be released in the next fiscal year, that is, by March 31, 2024. There is no doubt that in the near future Ubisoft will put the cards on the table and announce every detail The game that will revitalize the Assassin’s Creed series.
During an interview with GamesRadar journalists, Stéphane Boudon, Creative Director, admitted this The Mirage site will be more intimate. The main reason for adopting this strategy is the growing criticism of modern IP parts based on large, open worlds and RPG elements.
Creating Mirage was a combination of several factors. Of course, the number one reason came from our community. Origins, Odyssey and Valhalla are great games that promise an epic journey in a powerful fantasy. Their scopes are calibrated to meet these ambitions as they all include RPG mechanics. But among our fans is “We’re starting to see a desire for a character-driven story that centers around the mainstays of the first adaptations on a more intimate scale. This also resonates with the developers, which is why it became the starting point for the project.”
However, Assassin’s Creed Mirage will appear on two generation consoles The developers decided to use the greater power of the latest hardware to provide the most intense attractions and immersive detailed scenes.
“The increased hardware power and expanded experience we’ve developed also allow us to have a much richer and denser map compared to the first map. [gier – przyp. red.] AC, and that means more gameplay possibilities for us, more interaction between systems, and more depth. It also means amazing, immersive detail that makes Bagdad treated as one of the main characters in Mirage.”
Ubisoft recently canceled three more games, while in six months it decided to put out seven projects. Furthermore, Skull and Bones’ sixth delayed debut.
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