Cyberpunk 2077 PC Patch 1.6 Performance Test – Comparison of graphics cards in the three game versions.  What is the fastest?

Although the premiere of Cyberpunk 2077 took place at the end of 2020, the latest production of CD Projekt RED is still arousing great interest. It is difficult to say which competitor can take away the title of the most beautiful sandbox. Recently, the developers announced their first fantasy expansion, Phantom Liberty, so interest in Cyberpunk 2077 has been revived as well. By the way, the game has been updated to version 1.6, with the introduction of some cosmetic fixes and additional activities. Has anything improved in terms of performance? Official announcements do not reveal this, so I decided to compare the results with versions 1.3 and 1.5.

Author: Sebastian Oktaba

Cyberpunk 2077 is a sandbox set in the world of the title, combining the elements of a classic RPG and first-person shooter, which takes the player to a dystopian future city. You probably all know the heroes, the story, the locations, and a lot of other details that you’ve fed us with for years. Perhaps we can unofficially move on to hardware issues. Everything was built on a proprietary engine using DirectX 12, so the graphics card does most of the hard work, but the open architecture of the game also requires a relatively powerful processor (Link). This time, a computer was used as a test platform MSI TridetX 12th. CD Projekt RED studio accurately described the hardware requirements for Cyberpunk 2077, giving four different settings and resolution configurations, which can be found in the table below.

Cyberpunk 2077 PC Patch 1.6 Performance Test – Comparison of graphics cards in the three game versions. Were there any fixes?

Cyberpunk 2077 PC Patch 1.6 Performance Test - Comparison of Graphics Cards in the Three Versions of the Game [nc1]

Update 1.6 (called Edgerunners Update) is not fully compatible with patch size 1.5, focusing more on content rather than technical issues. It’s also the last major patch to appear on PlayStation 4 and Xbox One – CD Projekt RED has confirmed the end of support for older platforms. The next big updates will only be released on PC, PlayStation 5 and Xbox Series consoles. Updates planned for the coming months include, among other things, a rebuilding of the police system in Night City as well as a mod for head-to-head combat and in vehicles. Update 1.6 introduces, among other things, stylized costumes such as Netflix’s Cyberpunk Edgerunners series and a diversion system that allows you to change the wardrobe and appearance of the characters during the game. There will also be additional side quests similar to the animated series.

1920 x 1080 Low 1920×1080 High 2560×1440 Ultra 3840×2160 Ultra
AMD processor FX-8310 Ryzen 3 3200 g Ryzen 3 3200 g Ryzen 5 3600
Intel processor Core i5-3570K Core i7-4790 Core i7-4790 Core i7-4790
AMD Graphics Card Radeon RX 470 Radeon RX 590 Radeon RX 5700 XT Radeon RX 6800 XT
NVIDIA graphics card GeForce GTX 780 GeForce GTX 1060 GeForce RTX 2060 GeForce RTX 3070
working memory 8 GB 12 GB 12 GB 16 GB
disk space 70 GB 70 GB 70 GB 70 GB
API used DirectX 12 DirectX 12 DirectX 12 DirectX 12
The operating system Windows 10 64 bit Windows 10 64 bit Windows 10 64 bit Windows 10 64 bit

Cyberpunk 2077 PC Patch 1.23 Performance Test – Ray Tracing on NVIDIA GeForce and AMD Radeon Graphics Cards

Cyberpunk 2077 is based on the proprietary REDengine 4 engine built for production tested, offering, among other things, DirectX 12, ray tracing and support for NVIDIA DLSS / AMD FSR technology. Summary, we are dealing with a technologically advanced title and as a result the hardware requirements are also high. You can probably safely assume that Cyberpunk 2077 will only be playable at high resolutions and higher settings on the next generation of graphics systems. CD Projekt RED has made several improvements to improve performance, culminating with patch 1.3, so it’s worth checking if anything has changed in the meantime. The list is for reference only, so you have limited the number of graphics cards available.

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