Toys
August 18, 2021, 21:17
Following player protests after classic Electronic Arts films such as Ultima Underworld 1+2, Syndicate Plus and Syndicate Wars were removed from sale, the publisher will apologize for the situation and promise to change its policy regarding archival titles.
In June, GOG.com warned that many classic Electronic Arts titles will disappear from the store’s offer at the end of the month Ultima Underworld 1 + 2And Guild Plus And guild wars. The service staff then confirmed that its removal was the result of an explicit attempt by the publisher. However, we did not find out what specific factors were driving the EA. The situation sparked massive protests, forcing the American giant to respond. At the beginning of August ogosi onThe games will be back on sale, and as part of a promotion until September 3rd, to your GOG library All interested players can add them for free. A few weeks later, an EA representative finally officially mentioned the whole thing.
In an interview with the service gamesindustry.bizChris Bruzzo, EA’s chief marketing officer, said the removal of the games was the result of a flaw in the publisher’s digital address management system. He was about to remove it so that a similar situation would not happen again in the future. Bruzzo will apologize and admit that when building his policy regarding the classics, his company did not take into account the perspective and needs of consumers.. The publisher certainly wouldn’t have changed it so quickly, had it not been for the chase and the decisive reaction of the players. According to an EA representative:
Given the interest players have expressed, it becomes clear that they still wish the games were available for sale. So we decided to do two things. First of all, we will create a system in the future that will take into account fan feedback regarding the eventual removal of archive titles. Second. In our rush, we’ve brought the titles back into the store and made them freely available to everyone for a month.
The old saying goes when you don’t know what’s going on, it’s about money… in the end I Syndicate Perhaps it was the result of cold economic calculations. As we know, archival game rights are often a very complicated issue, because the studios that produce them usually no longer exist. Developer contracts with publishers don’t end so easily, and it’s possible that EA will still have to pay royalties to entities and individuals such as music composers who have worked to create archival titles. When products are put up for sale, the company usually loses more than it gains. Although these amounts are usually very small, from the point of view of investors who do not care about legal access to the classics, even such losses are considered unacceptable negligence.